Immersive and 3D Audio: from Architecture to Automotive (I3DA)
The subject of Immersive and 3D Audio represents one of the most important topic on Audio Engineering, Room Acoustics, Automotive, Virtual Augmented Reality and their applications, ranging from applications on music composition to audio for automotive, including 3D audio for gaming. The 2025 International Conference on Immersive and 3D Audio (I3DA) will represent the most recent stages in the development of new methodologies and technologies on this field, placing itself as a high-profile international meeting for researchers and other professionals in immersive and 3D audio areas. It will feature two plenary sessions by world-renowned speakers, 10 special sessions and more than 100 talks about these topics. The conference will take place at the University of Bologna, on September 10-12, 2025, featuring as general Conference Chair Prof. Lamberto Tronchin (University of Bologna.
Immersive and 3D Audio: from Architecture to Automotive (I3DA) is technically sponsored by IEEE. The conference proceedings are likely to be indexed in databases such as Scopus, Web of Science (WoS), Google Scholar, and others.