Animex Research Conference
The Animex Research Conference is the latest addition to the Animex family and brings students and practitioners together from across the animation, games and VFX landscape to share their research:
We are seeking proposals for a variety of formats from animation, games and VFX. All related proposals will be considered but we encourage you to consider the following topics:
game and animation theory
gesture recognition and motion analysis
graph and network visualisation
inclusive, interactive, participatory, and immersive approaches
information visualisation
machine learning and AI in animation and games
motion capture and retargeting
motion in sports and rehabilitation systems
multimodal interaction: haptics, sound, etc
physics-based animation
procedural approaches and behavioural simulation
real-time animation
real-time simulation
serious games and Industrial applications
social agents and avatars
user experience and interface
virtual humans and autonomous actors
virtual production
visualisation, virtual reality and augmented reality
We are accepting proposals for individual 20-minute conference presentations, round table discussions, poster presentations and works-in-progress (aimed at PhD students and early career researchers.)
20-minute conference papers: 300-word abstract and 100-word biographical statement
roundtables, proposals should be less than 500-words with a description of the roundtable. Duration is 80 minutes.
